<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8383113637098746756</id><updated>2012-02-15T23:20:30.093-08:00</updated><category term='7'/><category term='info'/><category term='Tweak'/><category term='Game'/><category term='Seven'/><category term='Halo'/><title type='text'>Play the Game</title><subtitle type='html'>Don't Just Play it Know It!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://game-tek.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8383113637098746756/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://game-tek.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>MiN4F</name><uri>http://www.blogger.com/profile/11294476480141242805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>9</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8383113637098746756.post-5760052700762960404</id><published>2009-12-06T01:19:00.000-08:00</published><updated>2009-12-06T01:22:55.922-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Halo'/><category scheme='http://www.blogger.com/atom/ns#' term='Seven'/><category scheme='http://www.blogger.com/atom/ns#' term='7'/><title type='text'>"Seven" References in Halo Universe [Part 2]</title><content type='html'>&lt;span style="font-weight:bold;"&gt;Halo 2&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;- At the banshee's wing which is covenant's battle ship, there a symbol which it's formed with 7 red blocks.&lt;br /&gt;&lt;br /&gt;- In Halo 2 Game gamer could find 7 units that owned by the covenant there are Grunt, Jackal, Drone, Hunter, Brute, Elite also, Prophet.&lt;br /&gt;&lt;br /&gt;- Don't know how is it coincidence or intentional, in this game's  the Covenant also have 7 vehicles, and that are Wraith, Ghost, Spectre, Scarab, Banshee, Phantom, and Shadow.&lt;br /&gt;&lt;br /&gt;- The gamer will play as Master Chief in 7 levels that are Cairo Station, Outskirts, Metropolis, Delta Halo, Regret, Gravemind, also High Charity.&lt;br /&gt;&lt;br /&gt;- To get the halo's easter-egg, the IWYHBYD Skull, gamer must face 7 Ultra Elite troops, where is the 7th troops of 7 Elite Units.&lt;br /&gt;&lt;br /&gt;- Miranda Keyes's have a number 7-like scratch at her cheek, and its clearly visible.&lt;br /&gt;&lt;br /&gt;- In one map for multiplayer mode which is terminal, there are number 7 a station building areas.&lt;br /&gt;&lt;br /&gt;- When UNSC airships called 'In Amber Clad' participate in First Battle of Earth, some units from 17th and 77th Marine Regiment are inside of it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8383113637098746756-5760052700762960404?l=game-tek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-tek.blogspot.com/feeds/5760052700762960404/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-tek.blogspot.com/2009/12/seven-references-in-halo-universe-part.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8383113637098746756/posts/default/5760052700762960404'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8383113637098746756/posts/default/5760052700762960404'/><link rel='alternate' type='text/html' href='http://game-tek.blogspot.com/2009/12/seven-references-in-halo-universe-part.html' title='&quot;Seven&quot; References in Halo Universe [Part 2]'/><author><name>MiN4F</name><uri>http://www.blogger.com/profile/11294476480141242805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8383113637098746756.post-2996710660704774068</id><published>2009-11-25T02:28:00.000-08:00</published><updated>2009-12-06T01:19:18.627-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='info'/><title type='text'>Some Game Engine Examples</title><content type='html'>a) RealmForge&lt;br /&gt;It's a free Open Source Game Engine for Microsoft .NET Framework and specialized on Visual3D Game Engine, It was a cross platform game engine for .NET 2.0 and Microsoft XNA.&lt;br /&gt;RealmForge Built on AXIOM 3D rendering engine, Written in C++ language. Built for .NET-based games.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;b) Truevision3D&lt;br /&gt;Its a 3D game engine which built using Visual Basic 6 and C++ using Microsoft DirectX API. Since version 6.5, this engine are using directX 9 and shader support, also rewritten using C++. Until latest expansion there are no word to develop it to support DirectX 9 and Microsoft XNA.&lt;br /&gt;&lt;br /&gt;c) OGRE&lt;br /&gt;OGRE (Object-Oriented Graphics Rendering Engine) its a game engine which support 3D Graphic. it was a flexible game engine for doing 3D rendering, Written in C++ language to make it easier for creating game with 3D Graphics Support.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8383113637098746756-2996710660704774068?l=game-tek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-tek.blogspot.com/feeds/2996710660704774068/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-tek.blogspot.com/2009/11/some-game-engine-examples.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8383113637098746756/posts/default/2996710660704774068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8383113637098746756/posts/default/2996710660704774068'/><link rel='alternate' type='text/html' href='http://game-tek.blogspot.com/2009/11/some-game-engine-examples.html' title='Some Game Engine Examples'/><author><name>MiN4F</name><uri>http://www.blogger.com/profile/11294476480141242805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8383113637098746756.post-532482726655902942</id><published>2009-11-25T00:53:00.000-08:00</published><updated>2010-01-20T03:49:29.713-08:00</updated><title type='text'>Increase Your Gaming Performance</title><content type='html'>It's important to maintain our computer in order to increase the stability,speed and better response. Sometimes when we play a games its often to lagging, freeze, and even sometimes Blue Screen happen (Most of these cases caused by incorrect registry after uninstalling a program).&lt;br /&gt;&lt;br /&gt;Here some tips from me:&lt;br /&gt;1. Defragment your hard drive (especially drive C:\ or where the OS is Installed).&lt;br /&gt;2. Remove/Delete some unecessary files.&lt;br /&gt;3. CleanUp your registry, (a software required for this try this &lt;a href="http://www.ccleaner.com/"&gt;ccleaner&lt;/a&gt; cuz doing it manually quite confusing)&lt;br /&gt;&lt;br /&gt;Thats the tips. The way I usually use though. :p&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8383113637098746756-532482726655902942?l=game-tek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-tek.blogspot.com/feeds/532482726655902942/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-tek.blogspot.com/2009/11/increase-your-gaming-performance.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8383113637098746756/posts/default/532482726655902942'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8383113637098746756/posts/default/532482726655902942'/><link rel='alternate' type='text/html' href='http://game-tek.blogspot.com/2009/11/increase-your-gaming-performance.html' title='Increase Your Gaming Performance'/><author><name>MiN4F</name><uri>http://www.blogger.com/profile/11294476480141242805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8383113637098746756.post-2634159055996325154</id><published>2009-11-25T00:39:00.000-08:00</published><updated>2009-12-06T01:18:55.688-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='info'/><title type='text'>Some Elements in Game Engine [Part 3-END]</title><content type='html'>e) Renderer / Engine Core&lt;br /&gt;&lt;br /&gt;In game engine, engine core / renderer consist of have some sub categories which is: Visibility, Collision detector, and Response, Camera, Static Geometry, Dynamic Geometry, Particle Systems, Billboarding, Meshes, Skybox, Lighting, Fogging, Vertex Shading, and Output.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;f) Game Interface&lt;br /&gt;&lt;br /&gt;The game interface itself is a layers between game engine and the game itself. The Game Interface function is as a control with purpose to give an interface when inside the game engine's have a functions with dynamic characteristic, so t could make game development much easier.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;g) The Game&lt;br /&gt;&lt;br /&gt;The Game is the core of the use of the game engine itself, so its up to us to develop The Game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8383113637098746756-2634159055996325154?l=game-tek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-tek.blogspot.com/feeds/2634159055996325154/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-tek.blogspot.com/2009/11/some-elements-in-game-engine-part-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8383113637098746756/posts/default/2634159055996325154'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8383113637098746756/posts/default/2634159055996325154'/><link rel='alternate' type='text/html' href='http://game-tek.blogspot.com/2009/11/some-elements-in-game-engine-part-3.html' title='Some Elements in Game Engine [Part 3-END]'/><author><name>MiN4F</name><uri>http://www.blogger.com/profile/11294476480141242805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8383113637098746756.post-440000471863148349</id><published>2009-11-15T05:04:00.000-08:00</published><updated>2009-11-15T06:16:05.183-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='info'/><title type='text'>Some Elements in Game Engine [Part 2]</title><content type='html'>C) Console&lt;br /&gt;With adding a Console, we can change the game's setting and the game engine's setting while inside the game without having a restarted it first. The Console itself are frequently used in debugging process. When the game engines experiencing error we just need to need to output the mentioned error message into the console without having a restart. The Console itself can be turned on &amp; off freely.&lt;br /&gt;&lt;br /&gt;D) Support&lt;br /&gt;Support is a part most frequently used by systems in the game egine. The Support itself consist of mathematics formulas which commonly used, vector, matrix, memory manager, file loader. It was constitute from game engine and lamost being used in al game engine projects.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8383113637098746756-440000471863148349?l=game-tek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-tek.blogspot.com/feeds/440000471863148349/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-tek.blogspot.com/2009/11/some-elements-in-game-engine-part-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8383113637098746756/posts/default/440000471863148349'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8383113637098746756/posts/default/440000471863148349'/><link rel='alternate' type='text/html' href='http://game-tek.blogspot.com/2009/11/some-elements-in-game-engine-part-2.html' title='Some Elements in Game Engine [Part 2]'/><author><name>MiN4F</name><uri>http://www.blogger.com/profile/11294476480141242805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8383113637098746756.post-769076809285957850</id><published>2009-11-15T04:52:00.000-08:00</published><updated>2009-11-15T05:01:31.137-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Tweak'/><title type='text'>Increase Gaming Performance for Windows Vista</title><content type='html'>You know Windows Vista is an OS which require a major memory process. For Example there are some game in WinXP that only require a minimum 512MB memory to play, but to play in WinVista it's require much larger memory from 512MB in Xp it's require 1GB in Vista (WOW that's Quite a lot!). And here its one of many ways to increase the gaming performance.&lt;br /&gt;&lt;br /&gt;First Click Start -&gt; Run -&gt; type "service.msc" (without quote") -&gt; Then look for "Indexing Service" then Turn it off. But Remember to turn it on after playing the game.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Note: This trick also works on XP.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8383113637098746756-769076809285957850?l=game-tek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-tek.blogspot.com/feeds/769076809285957850/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-tek.blogspot.com/2009/11/increase-gaming-performance-for-windows.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8383113637098746756/posts/default/769076809285957850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8383113637098746756/posts/default/769076809285957850'/><link rel='alternate' type='text/html' href='http://game-tek.blogspot.com/2009/11/increase-gaming-performance-for-windows.html' title='Increase Gaming Performance for Windows Vista'/><author><name>MiN4F</name><uri>http://www.blogger.com/profile/11294476480141242805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8383113637098746756.post-8871536509615956718</id><published>2009-11-14T05:08:00.001-08:00</published><updated>2009-11-14T06:02:29.996-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Halo'/><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='Seven'/><category scheme='http://www.blogger.com/atom/ns#' term='7'/><title type='text'>"Seven" References in Halo Universe [Part 1]</title><content type='html'>Are you a real fans of Halo Series? If so then you must be realize that all this time there are one element feature which are only appear in every Halo Games. What feature is it? The answer are simple, simply is number 7.&lt;br /&gt;&lt;br /&gt;The Bungie Studios as the developer also the owner of the Halo franchise turn out to be really like (or more precisely Obsessed) enclose number 7 or numbers that connected with 7 inside the game with many ways. And similar cases already infect the Ensemble Studios which also working on Halo Wars and some Halo Novels. But some appearing phenomenons are difficult to be explained. Michael Wu as the artist, animator, and also designer for Bungie Studios Said "cause that's the best number. It's like rock. Nothing beats rock or 7. Anything the reasons is, the emergence of this tradition is what makes some &lt;span style="font-style:italic;"&gt;hunt&lt;/span&gt; among the gamers to find number 7 references in each Halo Games.&lt;br /&gt;&lt;br /&gt;And Here is the Proof!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Halo: Combat Evolved&lt;/span&gt;&lt;br /&gt;+ The Human race have &lt;span style="font-weight:bold;"&gt;7&lt;/span&gt; types of handheld     weapons, including Frag Grenade.&lt;br /&gt;&lt;br /&gt;+ In the Campaign level 4th which is The Silent Cartographer, the gamers can find &lt;span style="font-weight:bold;"&gt;7&lt;/span&gt; Overshields. Beside of that in the Bravo 022 airship crash site, gamers can find your first Rocket Launcher along with &lt;span style="font-weight:bold;"&gt;7&lt;/span&gt; Rocket Launcher ammo.&lt;br /&gt;&lt;br /&gt;+ Needed &lt;span style="font-weight:bold;"&gt;7&lt;/span&gt; "needles" from Type-33 Guided Munitions Launcher (a.k.a Needler), Covenant race's weapon, to create an explosion.&lt;br /&gt;&lt;br /&gt;+ At The Maw level which is the last level of the game, when an AI named 343 Guilty Spark stopped the occuring explosion at the Engine Core, the time printed at the timer is 12:31 (1+2+3+1=&lt;span style="font-weight:bold;"&gt;7&lt;/span&gt;).&lt;br /&gt;&lt;br /&gt;+ At the fifth level Which is Assault on the Control, gamer can see &lt;span style="font-weight:bold;"&gt;7&lt;/span&gt; pillar of light at the last cutscene.&lt;br /&gt;&lt;br /&gt;+ When inside the UNSC airship the "Pillar of Autumn", gamer can find the last Longsword airship in the launch bay &lt;span style="font-weight:bold;"&gt;7&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;+ Needed &lt;span style="font-weight:bold;"&gt;7&lt;/span&gt; gun shots to bring an Elite down in difficulty setting Normal.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8383113637098746756-8871536509615956718?l=game-tek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-tek.blogspot.com/feeds/8871536509615956718/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-tek.blogspot.com/2009/11/seven-references-in-halo-universe-part.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8383113637098746756/posts/default/8871536509615956718'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8383113637098746756/posts/default/8871536509615956718'/><link rel='alternate' type='text/html' href='http://game-tek.blogspot.com/2009/11/seven-references-in-halo-universe-part.html' title='&quot;Seven&quot; References in Halo Universe [Part 1]'/><author><name>MiN4F</name><uri>http://www.blogger.com/profile/11294476480141242805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8383113637098746756.post-960601088978776553</id><published>2009-11-14T04:23:00.000-08:00</published><updated>2009-11-15T05:43:43.595-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><category scheme='http://www.blogger.com/atom/ns#' term='info'/><title type='text'>Some Elements in Game Engine [Part 1]</title><content type='html'>a) Tools/Data&lt;br /&gt;In Game Development, the required data it's not easy as write a text files.&lt;br /&gt;In Game Development, at least required some tools such as 3d model editor, level editor, and graphics programs. Even if needed, sometimes we need to develop the game engine itself with adding some codes and required feature.&lt;br /&gt;&lt;br /&gt;b) System&lt;br /&gt;A System itself is a part of the game engine which have a function for communicate with the hardware inside the machine. If the game engine already well-made then this system is the only part that required to made a huge change if it's implemented with different platforms. Inside the system itself contained some sub-systems which is graphics, input, sound, timer, configuration. the system itself responsible for doing an initialization, updates, and turning of the sub-systems inside of it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8383113637098746756-960601088978776553?l=game-tek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-tek.blogspot.com/feeds/960601088978776553/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-tek.blogspot.com/2009/11/some-elements-in-game-engine-part-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8383113637098746756/posts/default/960601088978776553'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8383113637098746756/posts/default/960601088978776553'/><link rel='alternate' type='text/html' href='http://game-tek.blogspot.com/2009/11/some-elements-in-game-engine-part-1.html' title='Some Elements in Game Engine [Part 1]'/><author><name>MiN4F</name><uri>http://www.blogger.com/profile/11294476480141242805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8383113637098746756.post-3817537307518678517</id><published>2009-11-03T02:09:00.000-08:00</published><updated>2009-11-03T02:38:22.277-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game'/><title type='text'>Game Engine</title><content type='html'>Game Engine is a software that designed for create and develop a Video game. The main function of the game engine are including rendering 2D or 3D Graphics, collision detection,sound, scripting, animation, A.I. (artificial Intelligence), networking, memory management, threading and scene graph. The Game engines give software for visual development plus with software components that can be used many times. Usually this tools give an integrated development environment which can make game development much easier, also accelerate it.&lt;br /&gt;&lt;br /&gt;Game engine usually also called as “Game Middleware”. Game Middleware is a software that already included an elements that are used by a game developer, most of the games from game middleware give a facility for  increase game development with ease, such as graphics, sound and Artificial Intelligence.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8383113637098746756-3817537307518678517?l=game-tek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://game-tek.blogspot.com/feeds/3817537307518678517/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://game-tek.blogspot.com/2009/11/game-engine.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8383113637098746756/posts/default/3817537307518678517'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8383113637098746756/posts/default/3817537307518678517'/><link rel='alternate' type='text/html' href='http://game-tek.blogspot.com/2009/11/game-engine.html' title='Game Engine'/><author><name>MiN4F</name><uri>http://www.blogger.com/profile/11294476480141242805</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
